Hello again, i want to open this topic for all advanced Rhino user and possibly some of you that uses other 3d software package such as 3dsmax and maya.
Since there is no way we can compare Rhino and 3dsmax (obviously 3ds is based on poly modelling and Rhino is NURBS), there is another 3d Beast that i like to compare with Rhino , which is MAYA.
This comparison is not trying to judge which software is better, but I want to know the advantage and disadvantage of using Rhino and Maya, based on your experience working in architecture project and product design. And possible finding a workflow that can connect both rhino and Maya.
Ill start from my own opinion
There is no doubt that in terms of precision, advanced surface editing, matching, creating A class surface, Rhino is way ahead frm Maya. And with addition of Grasshopper, surely even people with no knowledge of scripting can do awesome stuff. rhino has been acknowledged in architectural practice and most architect perhaps prefer Rhino over Maya. I used to think MAYA is only good for animation, its polygon tool is not better than 3ds max, and its NURBS tool is no better than Rhino.so it is pointless to spend more money and time to learn MAYA if you already got Rhino and 3ds max. HOWEVERâŚ
Just recently i watched some video interview about ZAHA HADID ARCHITECT (almost all architect know this lady, she has produced one of the most spectacular architecture in the modern world, and her works really is a good example on how to utilise advanced 3d software into architectural design). On one of the interview, zaha hadid mention that her design team uses MAYA to experiment in the early design, since MAYA can use both NURBS and Polygon, it is perhaps the bridge that combine Rhino NURBS and 3dsmax poly into 1 single unified software. Not to mention MAYA is highly customized and it has node-based generative modelling similar to grasshopper (however u need to be very good at scripting, unlike GH which u have all the component prepared for u).
i then tried MAYA for 30 days and to be honest i am amazed by it., that software is totally geared towards design. It has direct button to convert NURBS to poly. And u know it already, poly is the easiest to tweak and play around since it works abit like clay. And MAYA also have sculpting brushes like Zbrush to make it even more powerful for designer to experiment with their geometry.
One thing to mention, is that MAYA has a very limited NURBS tool, it can do alright for creating NURBS object, rebuilding surface and curve but it doesnt have all the awesome surface analysis tool that rhino does simply i think because MAYA developer doesnt want to make the software too complicated. As long as it is good enough for design purposes, it will stay that way.
Since most of you here are expert RHINO users, i want to know if you have tried MAYA or perhaps uses MAYA in conjunction with RHINO as part of your workflow? Does MAYA python scripting provide more control than RHINO grasshopper? Or RHINO grasshopper is still the best generative modelling compared to MAYA? How good are these 2 software can be used together? How compatible is MAYA to rhino?
Thank you for readingâŚ
cheers