I read in an article recently that Maya uses NURBS, as well (of course for animation purposes). The question is that:
Is NURBS of Maya the same as is used in Rhino? So, can some operations be done on the NURBS of Rhino in Maya (as it in Rhino is done), or there some differences are?
I also read there, for creating motion to the limbs of a character (like lips and eyes) in Maya the user has to create some “edges flow” on the object. Can such changes or conversion be done on the Rhino objects in Maya?
I started working with Blender for a while and advanced a little. I even imported a dolphin that I made in Rhino into Blender ( as Nathan guided me), and it worked. The .3dm dolphin turned into the mesh in Blender but due to my low experience in Blender, I couldn’t reduce the number of meshes (doing remesh) to do some work on the object.
Generally, Blender was a tangled software with a lot of nested and confusing commands to me, while I always worked with the neat and geometrical engineering software that Rhino is the best. Although Rhino is a complicated engineering software, its toolbar and commands are neat and orderly, and learning and understanding them is easier than graphical software like Blender.
Blender made me tired, and I finally ignored making animation and left it after a few weeks, though it still is on my system. It is unclear whether I work with Blender or take it away forever, but I don’t think I will go back to it.