Hi Guys (inparticular @nathanletwory) ,
The addition of cycles in V6 has done a great deal to bring rhino up to speed with other 3D programs I frequently use in my workflow like blender, so I’ve been wondering if there are future plans to further integrate the workflow between these two applications.
The most obvious being the potential for a cross-functional material library i.e.(something similar to a VRscene.file like V-ray uses so models can be opened in separate applications but with their original material properties etc.)
I work in a visualisation studio predominantly based around architecture so use Rhino for its ability in handling CAD files etc. but often run into difficulties when buildings designs are changing the same time we’re animating flythroughs. At the moment our solution for this is using vray as previously mentioned as a middle man between programs, but this isn’t always a seamless process.
I guess i’m bringing this up now mostly in light of Blender’s plans for Eevee and realtime rendering:
Looking towards the future, having the power to quickly export a blender ready (cycles) file from rhino could allow immediate integration with Eevee as they use the same material files.
Acknowleding that I am potentially asking a bit too much I thought it was worth a try, as I see this as a much more viable option than my current workflow with v-ray. I know this was similarly spoken about in this thread: Cycles and Eevee? but I thought I should start a new one as this is more about creating a scene filetype between rhino-blender as opposed to a ported render engine from blender later on.
any response/information would be greatly appreciated, and thanks again for your great work on rhino cycles