Rhino Texture Offsets Different in Viewport and Render

Hello, I am having trouble with the way textures are rendering on Rhino 7. In my rendered viewport, the texture UV offsets are showing up wonderfully, however, when I render the object, the textures revert to a standardized offset where they are all the same. This is unacceptable as the object requires the shown wood grain to be different across each section. There must be a setting or switch somewhere that will turn of the appeared “texture aligning”. Any help is greatly appreciated.

Hi Nicholas - can you please send the model to tech@mcneel.com, with a link back here in your comments? Please also include the output from the SystemInfo command in Rhino.