Rhino Render Window Doesn't Pop Up

I’ve been wanting to render my model however every time I hit the render command or even render preview the render window that usually pops up simply doesn’t. My whole viewport gets frozen and I can’t interact with the objects or even type in commands nor can I save the file so I’m scared to close it. The only thing I can do is manipulate layers. I have up to date drivers and do have intel denoiser installed. I’ll attach what I’m seeing in a screen recording. I can have it sit for an hour and nothing changes. Am I just being patient or is something wrong?

Rhino 8 SR22 2025-8-5 (Rhino 8, 8.22.25217.12451, Git hash:master @ 96429e6361004c775cd83973f2148f3943b5e512)
License type: Educational, build 2025-08-05
License details: Cloud Zoo

Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 32GB)
.NET 8.0.14

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 2GB, Driver date: 11-21-2024 (M-D-Y).

Integrated graphics device with 4 adapter port(s)

  • Windows Main Display is laptop’s integrated screen or built-in port
    Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 8-14-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 560.94

Integrated accelerated graphics device with 4 adapter port(s)

  • Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2024
Driver Version: 32.0.15.6094
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.22.25217.12451
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

From a quick look in the debugger it looks like the RDK (renderer development kit, part of Rhino) is taking a long time to prepare the data in your file. I’ll gather info and create a YouTrack issue for @andy .

I have logged https://mcneel.myjetbrains.com/youtrack/issue/RH-88709

Hi!

I’ve spent quite a bit of time looking into this model and it has helped me make quite a few improvements to Rhino. However, one thing I haven’t solved yet is that for some reason, the displacement (object properties displacement) on the tree object that is inside the “TREE TRUNK” block never actually completes…it just waits forever.

This doesn’t matter much in the display, because the displacement is done on a thread - so it just never shows up. But the renderer actually waits for the displacement to complete - so it just sits there forever.

To get this model to render much more quickly, you should edit the TREE TRUNK mesh and remove the displacement modifier from it.

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