Rhino Nature Plugin - Alpha stage is completed

Yes, you are right, and I’m sorry as this is my fault I made the alpha showoff definitely too early. Though there were many problems along the road especially with direct connection with other rendering engines. Rhino does not provide such structures to share seamlessly data between plugins. For rendering plugins there is a thing called CustomRenderMeshes which was/is suboptimal to achieve the goal - this one is also related to the lack of Cycles on the support list. Convincing others without a released plugin to cooperate to implement such connections per engine isn’t straightforward at all. The next thing on the list was building the entire HQ model library from ground up which includes exactly 121 models photo scanned / very carefully modeled and textured without taking shortcuts. Here is one just for eg:


Those are not excuses but few words of explanation and again sorry for my false start. Hope you can survive that little while longer :heart:

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