Rhino Material Render

Hello, I have recently been working on a piece that requires a “plastic-bag” like texture. Fortuently, I found the perfect texture via. adobe substance assets where I can adjust the intensity of creases for example. The texture looks great in rendered view but when I actually try to produce a rendered/raytraced image it shows the material as more of a contour map? I don’t understand why this is happening. Any help would be massively apreciated. Here is the image: (top right is perspective-rendered view which is the plastic-like look that I want, the bottom right view is a raytraced and looks nothing like the rendered view)

Edit: the file-size is really big due to the meshes so i can’t upload it here

Can you take a screen grab of these settings:

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