In order for any of this to work, Rhino itself needs to be loaded into the Unity process (Rhino.Inside). Once Rhino is loaded, then the C++ DLLs that things like pointclouds are trying to access will be available.
That is what this code is attempting to do:
It sounds like that code is not properly executing and loading Rhino on your system.
Hi @stevebaer@fraguada , thanks for the amazing work with Rhino.Inside. I am running the 2 samples successfully. I am mostly trying to work in sample2, as I want to use grasshopper and visualize real time in Unity. I am trying to follow what you did with Unreal but I am having a hard time as I have absolutely no idea how Ureal works. Would it be possible for you to upload similar documentation (which is amazing) for Unity as the one you have here:
@stevebaer@fraguada the Sample files for Unity are great. In playing with it I am trying to write conversion functions that take the mesh vertices current colors and convert them to unityengine.color types. The code I wrote appears to be fine but I have the recurring issue of not being able to access System.Drawing.Color. Hoping you could provide some insight as to why.
@stevebaer FYI got around it by sending the colors as a text string that gets parsed and assigned to vertex colors in Unity . Then assigning a material that uses the ‘Particle/Standard Surface’ shader previews the mesh correctly. This may be a useful temporary solution for those faced with the same problem.