Hello there lovely community,
As I have been getting my feet in game development lately with a group of collogues, its been quite an interesting experience learning 3D Max and Zbrush for modeling assets. However, I’ve been relaying heavily on Rhino still for white-boxing (Massing the assets in white) as it is much faster for me.
Most issue I had with integrating Rhino into the game development workflow is how the Surfaces translate between Rhino to 3D Max or Zbrush. I am wondering if anyone here might have a clue or had success of exporting Surfaces/Polysurfaces from Rhino to 3D Max or Zbrush to the point that it would be ready for unwrapping (unrolling) straight away.
The current workflow we follow for developing the game assets:
3D Max or Zbrush (modeling & unwrapping) > Adobe Substance (painting & texturing) > Unreal Engine.
Hoping I can replace the first step of modeling fully with Rhino in the future.