I need to deliver a 3ds Max file to a client, but the model was originally created in Rhino. The client requires that the model appear as if it was built entirely in 3ds Max.
I plan to apply materials and textures within 3ds Max, so I only need to transfer clean, well-structured meshes from Rhino. Could you advise on the best workflow for exporting the model from Rhino and importing it into Max—ensuring it retains all the necessary geometry attributes and appears native to 3ds Max?
I’m hoping to avoid having to learn complex modeling workflows in Max for this project, so any guidance would be greatly appreciated.
Thank you—I appreciate the help. However, I need the exported meshes to be organized in a more structured, linear manner, similar to how 3ds Max generates geometry. Currently, when I use the NURBS-to-mesh function in Rhino, the resulting mesh is overly complex and filled with irregular triangles, making it difficult to work with.
The goal is to produce a clean, uniform mesh that resembles native 3ds Max topology, so that anyone working exclusively in 3ds Max can easily modify and build upon it as if it were created there from the start. I hope that makes sense.
Yes, I understand what you are looking for. Unfortunately Rhino mesh is not very clean (when compared to MAX). I typically use the Rhino Nurbs model as an underlay and then recreate a MAX mesh over it (like a skin), exporting the new mesh out of MAX as an obj for use back in Rhino. The advantage is a low poly, compact sized component for use in a host of other softwares.
Rhino has become more of an assembly software for my current uses.
I’m not experienced with modeling directly in 3ds Max. Once the model is brought into Max, there’s no need to bring it back into Rhino—this will be a one-way export.
With that in mind, is there a way to finalize the mesh in Rhino—including any necessary “skinning” or surface preparation—so that it’s fully ready for import into 3ds Max? I’d like to complete as much of the modeling and cleanup as possible in Rhino before transitioning to Max.
Hi @Patrick25
Use QuadRemesh to create all quad meshes and export those - make sure to have “Detect Hard Edges” on. YMMW depending on how organic your geometry are.
HTH, Jakob