For better understanding:
When we save rhino file with “Save Textures” option checked and then open it again, Rhino will create new folder in same place where the rhino file was opened and unpack there used textures. That is fine but
When we select any object in that opened scene and look into “Properties > Material - Assign material by: Object - Textures - Colour” and click the name of the texture, it will pop up Editing window where the Filename path is the original path leading to old wrong texture folder instead of path to new folder and texture created by Rhino while opening.
Is it possible by Rhino to update texture paths shown in Editing window leading to new folder and textures created when opening such type of file?
And another question: When Rhino saves textures (while “Save Textures” option is checked) what happen if the same filename for two or more textures is used but these textures are all in different folders on the server each texture with different content or size? Will Rhino overwrite this textures by the last one it finds or will start rename texture filenames like - texture.jpg, texture(1).jpg, texture(2).jpg, texture(3).jpg, etc.? I prefer renaming.
Thanks for help.