I tried applying a simple checker displacement to a primitive box, but I am getting a very bad result. I expected clean extrusions.
Increasing quality seems to be very inefficient, as it subdivides the mesh a lot more but does not fix the zig zag issue on the faces.
This simple model is extremely heavy… and it does not even look right. A side from the face crenelation there is also glitches at the edges.
What I am doing wrong?