I am trying to create a displacement on a surface with a bitmap I created in photoshop. The bitmap has smooth gradients and is very high resolution but when I apply the displacement I get a kind of orange peel texture over the whole surface, see pictures. I have upped the memory limit to max and played with all the settings but the texture remains, it just gets finer. Any ideas on how to smooth this?
I have converted the image, which is actually much larger than the section I uploaded (too big to upload here), and re-applied it to the surface but it is still a bit crunchy, can you share the settings you used in the displacement?
Thanks Gijs, unfortunately I can’t open Rhino 8 in my Rhino 7 version.
Apologies, I am still a bit of a novice with Rhino. When you say I need a fine, regular, quad based mesh is that something achieved in the Displacement settings or elsewhere~? I have been applying the displacement to a NURBS surface, should I apply to a mesh instead? I will try blurring more also.