Rhino 8 : The Secret Sauce

Hi all,

With Rhino 8 it’s now possible to connect several powerful features together. I love this workflow and made a quick video to share the process. Enjoy :hearts: :rhinoceros:

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It would be interesting to see the deviation between the input mesh and the final NURBS surface as reported by PointDeviation.

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This is great! I’m particularly interested in this workflow while reserving texture data from the original photogrammetry.

Perhaps custom UV could be used for this by referencing the original object and applying it to the new object?

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You’re videos are always to the point!! Thank you

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Thank you. :rose:
Could you share the video on Rhino’s main channel, so that the largest number of people can watch the video?

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Very nice - could you have done the legs in SubD as well? Just wondering what is possible here.
Another thing: I’d like to try this myself - can you maybe share the starting scanned mesh?

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A Saucerful Of Secrets :laughing:

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It would be different and more so depending on the resolution of the scan mesh as well as the settings in both SW and QR. There’s a few variables.

The legs could be SubD of course but I wanted to show the BooleanUnion at the end with existing NURBS. It’s a pretty junky scan but here you go :slight_smile:
SecretSauce.3dm (4.6 MB)

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Yes, it’s on https://www.rhino3d.com/learn/?query=kind:%20new_v8&modal=null

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Thanks for the response. My interest is in how close your methodology as demonstrated in the video matched the scan. I create NURBS boat hull models from scan data using an entirely different, NURBS only methodlogy which takes considerably longer.

I think this can work but I need to look into it. I’ll make another video if I get a good workflow for it.

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Send me a scan in a DM and I’ll take a look or try it as I showed to see. Note that the denser the mesh the longer the steps can take :slight_smile: … I crafted this sample to be lighter so that it was a quick video to watch.

Awesome, thank you! I get models from all sorts of data types. With furniture, if the models are well known modern pieces I typically can build or buy them based off of online data or existing 3D models. But we also deal in antiques, vintage pieces, etc. Trying to capture these in modern documentation and/or rendering software can become time consuming and challenging.

Thankfully, in most cases, photogrammetry gets us what we need but I’m always on the look out for ways to optimize these models well retaining the texturing.

Thanks @BrianJ

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Impressive

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OMG, thank you for this simple and quick workflow to get back to Nurbs after shrink wrap! I just got Rhino 8 and am a relatively novice CAD guy. However, I saw the new abilities of Rhino 8 and I was like “OM(f)G!!!” :grin: :grin: I’ve been dreaming of something like this for years. I’ve yet to play with it, but this could really add some awesome dimensions to organic modeling and so many other things…like fixing some crazy meshes… :slight_smile: This simple command is like a sledgehammer in CAD, BAM - SOLID! HEHE! Hmmm, I will don it the “S(w)S”…Shrink Wrap Sledgehammer! Am I little too excited? Can’t wait to get some time to play with Rhino 8.

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You’re welcome! Have fun swinging the SwS!

edit - ok, not ‘simple’ at all…wrong wording really.
You made a highly effective and easy to follow video for a complex process…aka, you made it ‘simple’ and quick. Thank you again. Absolutely love videos like this where I don’t waste an hour or two (or days on my own) to try to learn/become proficient with a workflow. I can effectively use your video like training…quickly going through each step until I have it memorized. Love learning tips from pros!

Yeah, I can’t wait to try it out. Also just trying to expand into Grasshopper…going to be fun. :slight_smile:
I love CAD, heh!

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You’re welcome!! Don’t get me started on Grasshopper :laughing: I have made some longer videos for that but I have a bunch of short ones I want to record soon that I use for teaching beginners.

Hello Brian,

Really nice. My interest in this workflow is like David’s: minimal / not martial deviation from the input. Even if the process took hours longer; worth it. In non technical terms; I imagine, ideally eliminate the steps that introduce deviation [guess that would be the SubD and QR steps]. One is now in a position to make any - small- further adjustments in NURBS.

Thank you,
Andy

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