I have a new challenge.
I was able to use meshroom to generate a obj file of my University planning hull boat.
However the surface is too bumpy in regions where it should not be.
I searched a bit about reverse engineering and the piece of advice I found was “do not do it unless really necessary”
I managed to extract the hull mesh from the rest (it generated even the background) and I used Blender to lower the number of faces and smooth it a bit so it was easier to work (my laptop was having trouble with the original mesh because the amount of points/faces )
So now my challenge is to make the geometry less bumpy so I can rebuild it using NUrbs instead of point. (The mesh to nurbs command crashes instantly.)
Any help and free plugins tips are welcome