Hi,
I searched the forum but did not find any solution or info about this problem. In Rendered view, Rhino shadows are drawn in front of Grasshopper geometry (with Default Material applied through Custom Preview). When I turn off Rhino shadows (in Display Options), the geometry is opaque. When I turn on shadows, the Grasshopper geometry looks weirdly transparent, but it’s only the shadows behind it that are visible.
Is this a bug or did I miss some display setting in Rhino or in Grasshopper?
See attached photos with shadows turned off and on.
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.17
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3060 Laptop GPU (NVidia) Memory: 6GB, Driver date: 11-29-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 546.29
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
Primary OpenGL: NVIDIA GeForce RTX 3060 Laptop GPU (NVidia) Memory: 6GB, Driver date: 11-29-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 546.29
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-29-2023
Driver Version: 31.0.15.4629
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB