Grasshopper’s display settings are set to [Draw shaded], but Brep objects on the canvas may not be shaded in Rhino. Only the brep edges are visible.
I work around this issue by restarting Rhino.
But this is a thorny issue. I run into this issue on some PCs.
Do you have any cause and solution?
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1060 6GB (NVidia) Memory: 6GB, Driver date: 7-21-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.94
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-21-2022
Driver Version: 31.0.15.1694
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino 7 SR25 2022-11-14 (Rhino 7, 7.25.22318.11001, Git hash:master @)
License type: Not For Resale Lab、ビルド 2022-11-14
License details: Stand-Alone
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1060 6GB (NVidia) Memory: 6GB, Driver date: 7-21-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.94
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-21-2022
Driver Version: 31.0.15.1694
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V7\VRayForRhino.rhp “V-Ray for Rhino”
C:\Program Files\ADA 3D\Mesh2Surface for Rhino 6\m2s_for_Rhino.rhp “MESH2SURFACE”
C:\Program Files\Common Files\McNeel\Rhinoceros\6.0\Plug-ins\Rhino 3DM File Version (aa091cb2-d8c0-4944-a17d-b66c80bec4ca)\6.0.0.0\RhinoFileVersion.rhp “Rhino 3DM File Version” 6.0.0.0
C:\Program Files\Rhino 7\Plug-ins\RhinoResurf\RhinoResurf_r7.rhp “RhinoResurf”
C:\Program Files\Common Files\McNeel\Rhinoceros\7.0\Plug-ins\XNurbsRhino7\XNurbsRhino7.rhp “XNurbs”
C:\Program Files\Common Files\McNeel\Rhinoceros\7.0\Plug-ins\Fologram for Rhino (468a328b-20d9-494b-b9e1-cbe9f827d3a2)\2020.3.3.0\7\Fologram.IO.Rhino3d.Win7.rhp “Fologram for Rhino” 2020.3.3.0
C:\Program Files\Bongo 2.0 (64-bit)\Rhino6\Bongo.20.rhp “Bongo 2.0”
C:\Users\y_katsuma\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.0\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.0.0
Yes, it tells us what version of Rhino you are using, and what non-Rhino plug-ins are in use.
I have breps shading just fine over here.
I would start by disabling all plug-ins that do not ship with Rhino and see if that helps. If it does you can turn back on plug-ins one by one and see when the issue begins to appear.
If disabling plug-ins does not help we will need a set of steps that will definitely reproduce this so we can investigate what is going on and find a fix for the problem.