Since upgrading to Rhino 8 I’ve been having issues with the CPlane/World of the gumball constantly changing to be incorrect. I haven’t been changing the CPlane, just moving between the four default viewports (Perspective, Top, Right, Front)
I don’t have Auto CPlane turned on and I’m just so perplexed as to why this is happening. Even if I try to reset the CPlane or even reset the World axis, the Gumball still displays an incorrect CPlane until I close the file and reopen.
Attaching a screenshot of an example of what the Gumball is displaying, in Right viewport. The gumball seems to be on a tilted axis rather than the World or CPlane.
Any suggestions??
EDIT: To also add, why is the gumball not centered on an objects centroid anymore?
Hi Mitchell - can you please run SystemInfo in Rhino and copy/paste the results? Can you also post a simple file that shows this, or send to tech@mcneel.com, with a link back to this topic in your comments?
Ok please find the System info below, along with a file and photo attached. Even with CPlane → World → Top, it still gives the CPlane as off at an angle.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 64GB)
.NET 7.0.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3080 (NVidia) Memory: 12GB, Driver date: 4-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.22
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-11-2024
Driver Version: 31.0.15.5222
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12 GB
Ok thanks, just tried that and it worked, but I have to reset it for each object? Any reason what is causing them to need to be reset? I haven’t changed any of my modeling workflow from Rhino 7 to 8, but getting very different Gumball behavior.
Thanks again for your help.
EDIT: Just to add, by modeling workflow, I meant that I am mostly just using the default viewports and their default CPlanes. So I don’t know what is causing objects Gumballs to have random CPlanes.
Hi Mitch - I do not know how it got that way - in your example file it seems all of the objects with wonky gumballs have them oriented the same way- where do the boxes come from? Does this misalignment happen other than in this case? Can you reproduce it?
Sorry for the delay in getting back to you. I’ve been working through various projects at work using Rhino 8 and I’ve yet to figure out what causes the issue. It doesn’t happen often, but every now and then it will. Reset gumball fixes it. I’ll keep looking out for when it happens and to see if I can figure out the trigger. Surprised no one else seems to be having this issue.
there are two different issues discussed here. The change in behavior of Gumball and Reset not working. If you have a sample object where AutoReset or Gumball Reset doesn’t work, pls share the model.