Hi all.
@stevebaer , I’m tagging you.
Very often while adjusting control points I work with short camera lens, literally inside my geometries…
Control point (grips) selection in Rhino 7 was not really good.
Sometime grips are slightly beneath the rendermesh and you are unable to select them!
You have to find tricks when you are going to adjust grips for 8 hours at time…
So, I often do this trick:
- select a control net dashed line that is connected to the grip I want, this result in selecting 2 grips
- deselect the extra grip
Sometime it is even useful to “walk” over the control net by selecting something else!
Imagine A-B-C grips:
I want to select grip A. But it is not visible or Rhino won’t let me pick it.
Not even any control net line from A is visible! Then…
I select control net BC , now any control net line from B is visible!
I select AB control line > A is selected!
Deselect B and C.
If some grip is selected, its neighbor control net lines and grips are more selectable!
Also I can snap on selected grips, even if behind many other geometries. (tricky! strange!.. but useful to workaround Rhino shortcomings… hope to not lose this “feature” until everything else is much more mature…)
Many sort of similar tricks ^ are needed.
Control point and control polygon selection and handling is a mess!
I can work not-too-slow , but it require doing backflips and many clicks!
On Rhino 7.
Often it happens that:
- I can’t select a clearly visible object
- I un-wantedly select an object that is completely behind something else
Please. Selection should follow 1:1 what we see on screen. Anything different will always be wrong.
Rhino 8:
everything feels a bit worse!
(I cannot share this model, but I’m 100% sure it is not related to a specific geometry, happens anytime and easily.)
Se how everything… is cumbersome.
After turning on curvature analysis, i can see where completely hidden and far control net lines are, but I can select some, and other not. Totally arbitrary, random.
The problem is there even without analysis active.
I tend to use “vanilla” setup in my Rhino workplaces, few customizations. My Rhino 7 have almost none.
Rhino 8 is behaving differently. “Problematicly” different!
Selecting grips and/or control polygon is harder than in 7. And even 7 wasn’t good.
What’s going on?
There is some default setting active different from 7 about this?
Which setting could I play with to try to make the situation better?
I hope someone at McNeel can understand my situation.
Me going 3d mouse, going inside complex subds, etc … I can’t imagine alternative workflows…
PS Note that, there is still that extremely bothering problem of having the whole control net and grips 100% visible and in front of everything if an analysis mode is active… please fix it
PS2 There is a toggle to turn off the automatic disabled selection filter when someone “miss” a selection some time in a row? I hate that feature!
PS3 3dconnexion jump to the last camera position randomly… I didn’t manage to recreate the problem but occurs every … OFTEN… OMG (8 “feature” …not in 7)
PS4 would It help to recreate a specific file with saved views, to “point” at specific mis-behaviour about this selecting thing? Or it is system-dependent? Maybe any difference in viewport size change results… i don’t know…