It also appears that Cycles completely ignores texture tiling (or lack there of) in Rhino 8:
probably related to this issue: Rhino 8 BETA no map tiling
The image above is produced by manually setting some properties of the materials, so we get the tiling works, but blending still doesn’t work neither in decal or modulate texture mode
@Nikolay AFAIK there are three ways to achieve this, see attached example file, and here they all seem to work ( though the blend material shows a bug in the render preview):
My texture is not tiled and repeated twice along the U. So I expect to see the material color where the UV space is out of the image. The problem seem to be with the TIFF image that I have. Or rather how Rhino 8 interprets the alpha channel