Rhino 8 BETA no base color blending

Hi everyone

In Rhino 8 it doesn’t seem possible to blend a tiled diffuse texture and the material base color.
That is perfectly OK in Rhino 7 and 6

Rhino 7

Rhino 8 BETA

It also appears that Cycles completely ignores texture tiling (or lack there of) in Rhino 8:
image

probably related to this issue: Rhino 8 BETA no map tiling
The image above is produced by manually setting some properties of the materials, so we get the tiling works, but blending still doesn’t work neither in decal or modulate texture mode

@Nikolay AFAIK there are three ways to achieve this, see attached example file, and here they all seem to work ( though the blend material shows a bug in the render preview):

blend.3dm (577.5 KB)

My texture is not tiled and repeated twice along the U. So I expect to see the material color where the UV space is out of the image. The problem seem to be with the TIFF image that I have. Or rather how Rhino 8 interprets the alpha channel

Rhino 8

Rhino 7

for jpgs it works out of the box, but there is no alpha there,
PNGs with alpha look “broken” as well:

Rhino 8

Rhino 7

This is all rendered view, the mapping in raytraced view in 8 is completely broken

my build is 8.0.23297.13303 from Oct-24th

the png texture:
image_67802

base color blending works with Physically Based material

Custom material blending is apparently broken, and extension settings aren’t applied.

I’ve logged:

  • RH-77920 Custom material base color blending doesn’t work
  • RH-77921 Texture extension settings aren’t set

If may I add:

Repeat/Tile is not working for Cycles either

That is the texture extension bug I logged.