Hello lords of GH
I have a problem with this project and I would like to ask to your knowledge some suggestions.
I have this irregular mesh.
I am taking all the faces that collide with each vertex. Depending on the case, it could be from 1 to 5 faces. it is a quad-based mesh, so the most common case is 4 faces related to each vertex.
The operation that i am doing with each vertex-faces demands to have the same order of the faces around their vertex. This is easy with a UV organised mesh, but this is an irregular mesh. What i am trying to do is to sort the faces around each point to get the same order in all the cases.
TO ACHIEVE THIS, I tried to place a plane in each vertex in the correct direction to later sort the faces in the same order.
I haven’t succeeded. The planes change of directions when it reaches the limits and the curves.
Could you help me with some ideas to place the planes in each vertex in a organised way
EACH VERTEX IS TAKING THE COLLIDING FACES // THE ORDER OF THE FACE #0 IS DIFFERENT PER VERTEX
THERE ARE PARTS WHERE THE PLANES THAT I PLACE IN EACH VERTEX FOLLOWS THE SAME DIRECTION
THERE ARE SOME PARTS WHERE THE PLANES CHANGE OF ORIENTATION
Here I am leaving the file. The collision part is turned off because is really heavy. If you think there is other way to sort the faces around each point you can turn it on but it will take 5 min or so to run the collision.
If there is any other idea to reach the main goal ( the faces around the vertex are taken in the same order for each vertex) please leave it to me. I would appreciate any help.
THANKS TO YOU ALL