I"m attempting to render an object, Rhino default renderer and default lighting, no background and an alpha channel. I’m finding no option to render with an alpha although I do see the “show alpha” button in the render window. How do I do this? Thanks
Rhino Options - Rhino Render - Cleck Transparent background.
Then Render and save as a PNG file
Hmm… I’m trying to do the same thing and it’s not working.
- I have Auxpecker 2.0 installed, but the Background is not active (Slider turned off).
- Viewport Display Mode is set to Rendered, not Auxpecker.
- Current Renderer = RhinoRender.
- Options/Doc Properties/Rhino Render > Background = Transparent.
- I am using .png or .tif format.
My viewport has a solid black background, and so does my ‘printed’ .png file.
Any suggestions? I really need to get this sorted out…
Thanks!
I don’t have Auxpecker here but if it’s not active as the Display Mode on your system I’m not sure how it would play a part in this. Have you tried disabling the plugin as a test anyways? If it still doesn’t work, can you share the file or a portion of it?
Ok - I found the problem. I was trying to use Print to export the viewport as a png. This method ignores the “transparent background” options.
If I do a formal Rhino Render, and save as png, I get the transparent background. Unfortunately, I don’t want to run the Render engine, as Auxpecker already has eMaps applied that look pretty good. See attached for the difference.
Is there a way to get an alpha channel using just Print>PNG, or CaptureV iewport?
Thanks!
Use “-ViewCaptureToFile” and change the transparent background command line option to yes. This should work for you if there’s nothing under the model like a ground plane.
Awesome! Thanks Brian, that works great. The Command Line interface is a little clunky, but it works!
Cheers,
dh
Just to followup, I find myself using this pretty frequently. Is there any plan to streamline this process? I ask because the command line offers Width/Height resolutions, but
a) I am not sure of the ideal aspect ratio
b) I often could use a draw-window similar to the print command.
Thanks again!
Dec
The aspect ratio appears to default to your viewport ratio. The “multiplier” option then scales the resolution by that ratio x the scale multiplier you type in. If I want a specific resolution (ie. 4:3 or whatever) I think you have to do the math manually first.
I believe in Vray you can bring up a red square that shows the render preview space? Is that what you are thinking of?
That’s great to know what the multiplier does!
I’m not familiar with Vray, so I can’t speak to that preview, but I might not need to render the entire viewport, so I would like to draw a window around just the relevant area.