Here’s Raytraced mode with default plastic material assigned. Is it possible to have an option to use the underlying assigned object color for the material color assignment so that scripts like above are most useful and efficient?
I haven’t used that particular script which looks great, I still think there’s a gap that I see between assigning an object color through a script and having an option to use/adapt that assigned color with a material, whether its glass, plastic or paint etc…
Hey Wim, that’s great, hadn’t seen that command before.
What if I wanted to assign, let’s say 30 objects, each with a different colors to a paint or plastic material, without having to manually customize it, can I group and assign it to a base material like a “paint” or “plastic”?