Rhino has some really good scripts for assigning colors to many objects, is it possible to have an option when using Rendered and Raytraced to use the underlying assigned object color with a material?
Example: Using the ProgressiveColorRange.py script for assigning colors I’ve done it here, displaying in shaded mode:
Here’s a Rendered mode workaround. As a workaround to allow color to be shown in Rendered mode I used [SetObjectDisplayMode] for the colors to “Shaded” and tweak Isocurve display.
Here’s Raytraced mode with default plastic material assigned. Is it possible to have an option to use the underlying assigned object color for the material color assignment so that scripts like above are most useful and efficient?
Maybe I’m missing a checkbox or something that already exists that allows this to happen.