Hi, I tried rendering function and export PNG but will the files came out in low quality, under 1MB, blurry when zoom in. I compared my resolution and quality settings with a friend of mine, they are the same but she exported around 10MB files. I chose viewport resolution, (tried much higher options too but worked the same) both draft and good quality (50 and 500 sample).
I ticked Denoise as well. Can someone help me with this? Thank you.
Standard graphics configuration.
Primary display and OpenGL: Intel(R) Arc™ Graphics (Intel) Memory: 128MB, Driver date: 3-5-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.5334
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: Intel(R) Arc™ Graphics (Intel) Memory: 128MB, Driver date: 3-5-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 31.0.101.5334
> Integrated (slow!) graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 31.0.101.5334
Driver Date: 3-5-2024
Driver Version: 31.0.101.5334
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 128 MB
Yes, its 1842x1272. When I saw it gets blurred when zoomed in I changed to 2k 2048x1080 result was not much different. Is there a specific setting (camera or something) that can affect this? I want to be able to zoom in to details like stair rail, wall bricks…
What happens if you copy the render out of the render window and into something like Photoshop or GIMP?
I get some silly results sometimes in Rhino 8 when saving images using Rhino natively, so I just skip that and copy the render window directly to GIMP.
What do you mean by “it breaks”? 2048x1080 is, by modern standards, pretty low-res, and artifacts will show up as soon as you start zooming in. At 300 dpi it’s just 17x9 cm, and on a modern 4K monitor it takes up just about 1/4 of the screen. If you need to zoom in on your renderings you need to render at a much higher resolution. We usually render at ~5500x4000 for A4-size images to make sure that we can crop the edges to fit whatever layout we need.
HTH, Jakob
It’s not a bad render as such, but I can sort of understand what you mean. There may be a few things to check here:
Check your object isn’t far from origin (not sure this is the problem)
Check that you don’t have a Depth of Field Effect applied in the DOF tab in the viewport window or your render settings.
Check for overlapping geometry.
I can sort of see some shadows that look like artefacts or such. But it could be texturing.
I can see that there is perhaps vertical pixel shearing going on in your zoomed out image (this was a Rhino bug). However the rest looks either like one of the above problems, or a compression issue.
If you need to maintain your privacy, then you can always hide the rest of the geometry, and leave a wall, a window, and then just export those to the forum, and others can have a look. Try and save the camera in a position you think has a problem, and we can reproduce the problem easily.
Otherwise, it is as Jakob said, that the images may well lose quality, as 1080p is good, but is clearly aging now as a resolution.
You can upload it and post a link to an online drive (Onedrive, Google drive… etc.). Or, if you just want McNeel to look at it, you can email your file to them.
However, normally, just delete whatever you can out of the file to get to a minimum working example of your problems, erasing materials, environments, and then using the purge command. Then you can check if you can still see the unsatisfactory rendering issues, and then post that smaller file here.
unfortunately I have the same problem and don’t know what it is. In the preview in Rhino it looks good and sharp. But as soon as I render the image and zoom to original size, it becomes pixelated. Do I need a new graphics card (I know this one is getting on in years) or is the starting point of the model (an STL) too bad? I would be grateful for any tips.
Best regards and Danke
Heiko
Here is my system info…
Rhino 8 SR15 2025-1-19 (Rhino 8, 8.15.25019.13001, Git hash:master @ 74164bdf5469c2f269746857c54b8c44b74c7b24)
License type: Commercial, Build 2025-01-19
License details: Cloud Zoo
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.20
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 770 (NVidia) Memory: 4GB, Driver date: 6-10-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 475.14
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-10-2024
Driver Version: 30.0.14.7514
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Rhino plugins that do not ship with Rhino
C:\Users\heiko\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.3.0
@Heiko can you please use a service that is not tied to crypto? Besides, the link doesn’t work (data sync error).
edit: if you need to share with tech support you can use our upload tool - remember to copy the link to this discussion in the comments section so tech support knows to what the upload is related.
Thanks, but it would be better to have a 3dm file. That will tell us what render settings you are using. Importing the STL file you shared, adding a bronze material and some plane with material to sit on I can’t see anything amiss.
FWIW your GPU is so old it is not supported by the renderer. You can tell by the fact that in the title of the render window it says rendering happens on the CPU. That does not explain any fuziness though, the results should be the same between GPU and CPU.