Rendering Issue in Rhinoceros 7: Gradient Banding in Dark Areas

For best maintaining of data render to render window and save as exr. That will give you full range of float data that you can edit in whatever editor you like that supports exr. Tiff should be able to save as floats too I think, although I haven’t checked what Rhino does in this case.

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Super Awesome! Thx Nathan, for the big inside.

When opening the final render in EXR,
in Photoshop, I assign Adobe RGB (1998) or another (example sRGB) + converted doc to work RGB?

I don’t know about Photoshop, I use blender to work with EXR images.

One more time using a specific scene I show the difference between

Rhino Default

vs my workflow setup

Notice also texture color that has more color intensity.

To achieve this effect Rhino7,

  • Disable the Gamma conversion in the Rendering tab
  • Disable the Use linear workflow conversion
  • Substitute emissive material areal lights with rhino area lights
  • Increase light intensity a bit by 1.5x
  • Increase the environment background texture by 20x
  • Increase all textures and colors from black color [0->1] to gray [0->0.5]

There are indeed many ways to achieve nice results.

In addition for black to be not 0,0,0 you should also not have full white 1,1,1. Actually it is best to not have any rgb channel 0 or 1, but rather .1 - .9 or so, maybe .05-.95

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