I am new to Rhino Rendering
How do I get these models to look like the finished sculpture ?
I am focusing on the random, “soft” bumps in the finished surface, that is not really a texture, but more of a feature in the surface itself.
The fine grain texture could be something like sand.
Could I add random bumps to the surface with some noise ?
I made something useable in ZBrush (Black screenshot)
they have a very nice Noise- surface sculpting feature, but if I could do the same in Rhino, it would be awesome.
I tried Noise texture in RH 8, but that just made the geometry in multipipe object look like something like a plumbers nightmare .
I would not use that displacement modifier, but rather use a pbr displacement. It looks like the displacement modifier in Rhino is converting the subd into a polysurface, rather than using the underlying mesh. This might be possible to tune up.
In any case, if you want to use displacement, you need a fine mesh to start with. Triremesh in gh can help.
See if attached file with material get you in the right direction:
@ohlers I don’t see your file with the object Properties displacement in this thread. If you still need help with why it looks wrong or takes a long time, please post it or supply a sample that shows the same issue and I will take a look. I bet the settings and/or object render mesh need adjustment.