Thanks Brian. Good stuff. Try then going to the next (front or right) surfaces.
The DIR command. I have been wondering how to swap U and V. I’m sure I saw it in a video somewhere at sometime, it has just been forgotten.
And I see how the texture scaling/rotating I thought I needed to do during the texture setup likely changed the mapping widget size and orientation.
It is interesting that in your video the surface picked up the wrong texture (clapboards rather than shingles). I just experienced that problem, as well, for the first time. Not knowing how to get back to shingles, and after trying unsuccessfully to reapply the right material, I finally just deleted the mapping widgets until No Selection seen under the MappingWidget command. That seems to have solved all the problems (so far)! Who needs mapping widgets? But, how can that be? Is it possible to accidentally generate extra mapping widgets?
Back to your video, what happens when you go and texture the adjacent (front) wall? You will need to enter a different tiling parameter in the material settings (at least that is my experience, maybe because the surface is a different size and aspect ratio?), which will mess up the first wall, won’t it, since this is in the material section, which is common to all objects using the material.