I might just not understand how it’s supposed to work, but to me it seems like there’s a problem with reflectivity in R6.6. Materials with reflectivity “shines” like it was itself emitting light if any, even the slightest, lights source is in the model.
No matter how little or weak, it still shines/reflects like it was hit with 100% light strength. See example below.
In this model there’s one little weak light source (2% linear light), shining down towards the book shelves with the light source covered on top (the upper hemisphere of the light source is covered, or, at least it’s meant to be so), but still the chrome pipe (from the stove-stub) is shining like it would be a light in itself:
Fig 1. No lights on:
Fig 2. One tiny little “linear light” (2%) on. Desk and Chrome pipe is “shining unconstrained” kindof:
Am I totally off, missing something essential?