ReduceMesh command now supports mesh point locking. This allows you to select portions of the mesh that you want to keep intact. If you for example need to keep the boundary edge of the mesh untouched then what you need to do is just to lock all the points along the boundary edges - in fact there is an automated option to lock naked edges.
Suggestion: The mesh point locking UI should be closed (collapsed) by default, and can be shown by uncollapsing. I think there’s value in having only the three radio buttons visible by default because it’s so simple.
I disagree with @DavidEranen in hiding functionality by default. It’s not much screenspace or extra confusing, however hiding it will make it less easy to discover and play with.
May I suggest to move Add All Naked to the top ( maybe even swap the checkbox and the All Naked button)
, it’s likely the most used option and I’d place it first. Having show checked as a default is good IMO
Posted a video showing how mesh point locking can be used to reduce parts of a complex mesh model without loosing connectivity of the meshes: https://youtu.be/Zz1GpetEKNI
Hi Jussi,
and also @DavidEranen maybe you find the suggestions I made here interesting.
Links to video and sample files are broken in that old post – but here they are again:
For smaller meshes preview saves time by simplifying the process of finding good reduction level. But for big meshes the preview only saves from consuming the undo stack memory.