Rebel Moon (A case study)

If it makes you feel better, I find it difficult processing I still make “pew pew” spaceship noises in my head like a 5-year-old every time I see these insane film screenshots you post. :laughing:

You reminded me the reason I’m even in this mess in the first place was the “Star Wars: The Essential Guide to Vehicles and Vessels” by Bill Smith, published in 1996.

Which has since evolved to anything Daniel Simon and George Hull. If anything, I relate more to film designers than I do concept designers in the industrial design field.

Im nearly 60 Lee and I still make “pew pew” sounds. Never grow up, never surrender!

Yeah sitting in the theater in 1977 watching the blockade runner and star destroyer fly overhead was what did it for me. I had been into sci fi long before that and knew that miniatures were used in most of the shows I loved growing up but Star Wars was the final push over the edge.

Little did I know that by the time I was in my 20s I would be working along side some of the people responsible for building those miniatures. You never know where life will take you.

Yeah Danial and George are top of their game for sure although Danial has stepped away from film and is back in the automotive world. Mostly formula one racing. I have yet to work with George but you never know.

Scott, what projects have you been up to lately? Love your sci fi vehicles and am just now watching OBLIVION with Tom Cruise and getting inspired!

Hey Jody,

Well currently Im working on season 2 of another Star Trek series. But the current film in theaters is Lilo and Stitch . Im hoping to get approval to post some images here soon.
I had also designed the props and a couple sets for Star Trek Section 31.

Oblivion is a favorite film of mine. Daniel Simons design work is awesome. Hes a big inspiration for me.

S

I can see why Daniel is such a mentor and inspiration to you. Star Trek sounds like job security for sure…

I sort of went down the OBLIVION rabbit hole after watching it for the first time last night!

i’m soo waiting on that. Can’t wait to see new work

Good grief ! You did that last night?

Well, job security as much as it can be in this industry. Ive been extremely lucky especially in the past few years.

I don’t think AI has propeller blades down just yet. This drone is not going to fly very far :wink:

Ughh. AI. I should have looked closer. I was hoping maybe at least it was a kit bash of past projects.

Maybe there should be a disclaimer when posting AI images? I mean this is a forum for a modeling software after all.
Just a thought.

Same “ughh” feeling here when I realized. AI generated images are counter to this discussion in every way and should be discouraged.

Dont get me wrong, im all in favor of someone exploring their creativity and would never want to discourage anyone from exercising that. I hope my comment regarding AI didnt insult or discourage anyone using it was not my intention.

What is kit bashing that you mention?

In the physical world it is taking parts of different constructions kits, typically scale models, to put them together to create new models - concepts or even just the final thing.

In 3D it would mean essentially using pre-made parts and fit those together to create new stuff. Typically for world building, not so much model building. There are sites you can download models from you use to build your scenes. Some free like polyhaven.com, some paid like say kitbash3d.com

You bash kits together to get new stuff :slight_smile:

addendum: I like to use polyhaven assets when I want to put in lots of models with lots of PBR materials, here a test scene I quickly put together (kitbashed) in October 2024


Scott will know much better, but Kitbashing is one of the curiosities of Star Trek. For decades, many fans (and even the production staff!) have spent almost decades trying to understand the different Star Trek ship kitbashes.

Online there are entire well-known databases that detail different “canon” ships that were entirely kitbashed, some rather famous monstrosities. Many appeared as blurry background objects. Entire interviews have been held solely to investigate mystery starships that are kitbashes.

It’s amazing the time and effort put in by fans to understand what were essentially about 5-50 pixels in total on the screen, way out in the background.

OK. Thanks for the kit bashing explanations guys. I’ll look into that. Does Rhino3d lend itself to this sort of kit bashing?
I just found a nice .obj model from a kit bashing site and will open it in RhinoWIP and see what I can do with it. Good to be back learning new tools and techniques and getting back in touch with the group here.

Here is my downloaded model in RhinoWIP9 and I can get the perspective and view I want for a screenshot.

Here is my render.

Now for some bashing!



I’m bashed out for one night! I’ll explore further tomorrow…

You know it’s interesting,

I just got done attending Epic Game’s Unreal Fest this week in Orlando (I also spoke on Advanced Design in Twinmotion). And every major marketing firm and CG agency is moving in that direction with hybrid AI workflows. This is especially true working with a major Hollywood mogul over the last few months who found my AI production work online and has since taken me under his wing. It’s very revealing.

Definitely not meaning to say to push it down anyone’s throat, but it’s crazy just how much the world is moving in that direction the better these tools are getting. Notes I took observing the panels and talks:

  • Hybrid production is the future. The integration of AI and CGI is transforming how content is created—streamlining workflows, enabling custom content generation, enhancing existing assets, and maximizing reusability. Many of the world’s leading brands are already leveraging this shift.​

  • Industry trailblazers like Coca-Cola, Gucci, and Ferrari are adopting AI-powered production pipelines to cut costs and amplify creative output. Their examples set the pace for what’s possible with smart implementation.​

  • Learn from emerging workflows. Major production studios are utilizing techniques like Gaussian Splatting to balance quality, cost, and speed. Key technologies—such as visual tracking, AI rotoscoping, and AI-assisted environment cleanup—are becoming standard components of this hybrid pipeline.​

  • Product photography reimagined. These same AI+CGI workflows can be applied to generate high-end stills and product photography—cost-effectively, and at a quality that rivals traditional studio shoots.​

  • Rethink traditional production. Compared to modern hybrid techniques, legacy video production is increasingly expensive, inflexible, and outdated. The new era of content creation is smarter, faster, and creatively limitless.

So I think what’s important to note here is that CG and 3D design aren’t going anywhere, rather it’s shifting into this side by side process with AI, especially because AI cant really nail down the fine details of product,objects and designs. It can’t think in a controlled and intentional way in the details…yet. It’s good at enhancing visuals, it’s great at organizing mundane tasks, it’s basically great at being your personal assistant on stuff. But it can’t do your core job and replace what makes you in-demand.

We are getting into “scanning” 3D models for use in AI images and I think it’s only a matter of time before the film world is completely changed in that way, but in terms of intentional, extremely controllable objects, that’s still something to be desired and figured out.

In your Kit-bashing example, I’d be surprised if there isn’t already an AI program that organizes and let’s you reconfigure models at the click of a button in seconds to iterate more ideas around the parts in your library. Something like “here’s my base CAD model, here’s my parts library for kitbashing…give me 10 iterations to look at based on what I just gave you”…and out comes 10 kitbashed versions of whatever it is your designing…in seconds. And if it doesn’t exist yet, some serious money on the table if someone can figure it out.

So in terms of AI in creative use, main takeaway is, it definitely benefits to learn how it works so we can evolve into it and work with it because you’re going to see more and more AI hybrid workflows as designers, but it won’t replace our specific job of being the creative in 3D. For now AI is more akin to an entry-level intern.

When i think of Rhino, I wonder what out there in the AI landscape today could be a set of tools that would become “superchargers” for the next version of Rhino? @nathanletwory maybe you have insight into that?

There are plug-ins / set-ups with Rhino and AI already out there. It is only natural that these will evolve and bring some form of integration that is usable.

While I recognize this is happening and ever changing at a pace unseen before now it only makes me steer further away from using it. I think we loose something when we give in to automation. Sure it makes sense in a manufacturing application where time and money are the driving force behind any successful company. But in the use of AI and all its fanfare about how great it is and what it gives us nobody seems to be asking or care what its taking away. Some say it allows us to do more , be more creative, work faster be more efficient. I think it takes us out of the equation. Maybe not completely (hybrid method) just yet but what happens when it replaces us entirely. What happens when we start seeing companies like McNeel sales drop because why model it when AI will do it for you. It reminds me of when video games became the craze and building model kits was a thing of the past. The kit industry took a huge hit and while you can still buy model kits their price has gone WAY up . And with each passing generation there is less and less interest in building anything with your hands. Just do it in the computer. Now its just let the computer do it for you with AI. The more we give to automation the less we grow and learn. We have become a world full of consumers. Pretty soon nobody will want to do anything for themselves and then we will be slaves to automation.
Then there is the environmental impact that no one wants to talk about . Everyone talks about how great AI is but meanwhile vast swaths of land are being gobbled up for data centers to be built consuming all the water resources and power in those areas. At the rate they are building them we will have Amazon size data centers everywhere and water shortages.
Ive been dubious about AI from the start and frankly I havent heard one compelling argument to convince me that the cost of using it is worth the benefit.

It goes back to the model making days. We would take dozens of different model kits and combine the parts to make vehicles, buildings , space ships etc. for films. It was pretty standard in the 80s and 90s for a lot of sci fi movies. Hobbyists still do it today but for personal projects. The term and the practice found its way into the digital world as both people like me moved into digital and creative digital designers started seeing a vast library of digital assets growing on the internet. It just took off from there. The previous posts give an in depth description.

Side note: One of the terms used a lot these days “nurnies”, “greebles” etc. came from the model makers back then. There was a guy whos name I cant recall who worked on Babylon 5 which was one of the earliest examples of digital space ships used for production claimed he coined the phrase “nurnies” during the production of that show. Im sorry to inform him but I as well as many others were using that term back in 1988 and earlier. Maybe he was the first to use it in regards to digital assets but he didnt invent the word. In fact I dont really know who came up with that but it was well in use by the time I started in 88. Babylon 5 didnt start until 1993.