Real life product design examples made in Rhino

I also use this technique, so often I wonder if it could be scripted into a regular command… :thinking:

Not sure if splitting of two adjacent surfaces with a pipe and eventual building of a blend surface in-between could be scripted. It’s an intensive manual work that includes lots of mouse clicks. I like this approach, because it allows the user to alter the shape of the pipe and make adjustments where they are needed before the actual splitting of the surfaces. Also, the “Blend surface” has various options to control the shape and quality of the resulting surface (one side could be G1, the other could be G4; variable “strength” of the continuity, etc), so this is yet another reason for this approach to take some extra time compared to the regular automated “Filled edge” command.

All true.
A lot would be solved if BlendSrf had a ‘nearest obvious perpendicular’ (or sim) option, so you wouldn’t need to go around adding points. I know you need this control sometimes, and I use it often, but a quick and dirty option would work in a lot of situations…

Hello - see V7’s BlendSrf controls-

-Pascal

Awesome!
All I need now is a W10 computer and a R7 upgrade… :rofl:
… it sucks to be an independent… :upside_down_face:

Yes, that functionality was added in “Blend surface” for Rhino 7, but unfortunately it’s missing from Rhino 6 and earlier releases, so it requires lots of mouse clicks to do it manually there. Sometimes it’s fun to do it. :slight_smile:

awesome :thinking:

I respectfully disagree, especially since Rhino models can now be imported directly in Unreal Engine.

Dennis

Just because you can doesn’t mean you should! I find this building repulsive and amazing at the same time.

I would go for “amazingly repulsive”.
It surely may be fascinating from a project management points of view and probably under several other aspects, but aesthetically it strikes me as unbelievably ugly.

Well said. Fortunately we learn something from any project that actually gets built no matter how (amazingly and unbelievably in this case) ugly it is.

Nowadays many products (buildings, cars, furniture, clothes, glasses, etc) are designed to look complex for the sake of complexity. Their designers believe that over-using lots of nonsense details adds to the perception for quality and value. However, quite often they fail to execute it properly and the end result is opposite of their original intention.

Seems Rhino was used at least in some stage of the Atari VCS development:

Taken from here:

(Although I also see a screenshot from a different CAD package on that page that I don’t recognize…)

…oooooooooo how I hate modern cars. They all look more or less the same with their fiddly led lights, slashes everywhere,huge grills and fake intakes. It looks like 90% of car designers meet up at a PC Woke bar, drink too much and agree on the next ugly over the top, silly nonsense car fad!

One rear wing was not enough, so lets add a second one. Also, lets add some fake grilles, fake rear diffuser and fake exhaust pipes. Plus, lots of non-sense crease lines and details for no other purpose than adding complexity.

BMW and Lexus are the forerunners of this idiotic trend. If you do an image search for “latest cars” they all have the same over the top ugly lines and fake styling. 99% of of modern cars are not only over engineered they are downright ugly too. I can’t imagine driving a car with motor sounds pumped into the cabin and the exhaust (You may as well watch a driving movie)

But this is what we (clients) want? Don’t we?
PS I drive 21 yo Volvo V40 and I consider it one of the priettiest cars ever.

No its not - people are spoon fed by marketing departments - cars are mere obsolescent fashion accessories

Camouflaged snow plow. :cold_face: