I like how things are going with the raytraced mode, and here are a few comments:
1 - It seems that the default amount of iterations is 10.000 and that is overkill imo. 1000 makes more sense at least for laptops and not superpowerful machines.
2 - 4K monitors have a lot of pixles so when the default “pixle size” when orbiting (first pass) is 1 px that makes navigating even a simple object with a glass material really slow.
3 - My laptop has a slower gpu but still a high res monitor so I would really like the ability to set the raytraced resolution to 1/2 or even 1/4 (but have crisp curves and wireframe drawn on top if possible). Otherwise it is not possible to use it in maximized view mode. (graphiccard is a geforce 750m, and the cpu is a 4 core i7, their speed performance is about the same)
Yes, I would like a low res setting for the viewport.
(Compare it to pkaying a game on lower resolution and higher frame rates vs high resolution and low framerate, or streaming a video on a slow internet connection, 30fps at 720p can be much more enjoyable than 5fps 4k )
And there are some transparency issues with cycles:
Check out the glass, it is a default material with green color and 98% transparency, so it should be just slightly tinted green:
Also environment materials assigned to the material (not environment) is not shown in Raytraced. I didn’t expect it to, but I did expect it to show the environment map when edited:
Here is a new file with two new materials, one custom and one metall:
Note that for a correct metal created with Custom you need to have the Color channel set to black. You can see this automatically happens when you convert your metal to custom.