Raytraced: GTX 10xx testing requested

Some good 10 hours ago I finally merged the huge Cycles merge I was working on this week.

The merge brings CUDA 8 toolkit support. I’d like GTX 10xx card owners to give the latest of the greatest a quick spin to verify their cards now actually work in the Raytraced mode.

According the Cycles changelog also 9xx and older cars should see improved performance.

I hope I didn’t break anything :slight_smile:


p.s. @holo that’s you at least :slight_smile:

I can test it this weekend, not an issue

but we won’t get our hands on the new WIP until Tuesday (if it also compiles on a Mac, that is :blush:)

oh ok I’ll have a look next week then :slight_smile:

HOORAYYY! I’ll check this as soon as it’s out, both on the 1070 and the 970.

Raytraced code isn’t compiled on the Mac yet, so it won’t hold back any WIP release

Ha - no rules without its exceptions …

Is it tuesday yet??? :wink:

Yes it is…for another 10h in UK :wink:

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Aren’t you paying attention? :sleeping:

But then there are those time zones - and - all the other stuff still has to compile on Mac :wink:

Yes, but I am not good at waiting to test new toys!

So, did anybody try the latest WIP yet? Great stuff? Bad stuff? I installed it on my AMD machine, but that makes it a bit hard to test kernels for GTX cards :°


:frowning: no go on the 1070…
(Installed wip, restarted machine)
Image turnes to “Rhino v4” style rendered, then freezes. (it doesn’t crash Rhino so I can change to another display mode, but I can not manipulate the viewport)
Works ok with CPU as manually choosen device.
Ah, well… not exactly, I swapped to shaded, then back to raytraced and that crashed Rhino.
It’s late now, so more tomorrow.

well, :S

If there’s anything you need to bugtrack then let me know.

Actually, I already know what the problem is. A case of PEBCAK - I forgot to add the cubin files to the installer.

I’ll upload the cubin files here so you can drop them into the right place and test again - no reinstalls needed.

edit: the goods:

cuda_kernels.zip (8.1 MB)

You should extract the contents to C:\Program Files\Rhino WIP\Plug-ins\RhinoCycles\lib. It is safe to overwrite the existing prebuilt kernels.

@Holo, please let me know if this does the trick for you.


Now were talking!!! Sweet!

Just talking? Or incidentally also rendering on the GTX 1070?


Sorry, was busy rendering :wink: All good and FAST here.

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My foobar will be fixed soon, tracking here: https://mcneel.myjetbrains.com/youtrack/issue/RH-35977

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