I’m having trouble using the raytraced viewport and turntable animation together. Is there a way to get access to the settings for these two processes, where I could for instance limit the number of raytrace passes and also slow the turntable recording down?
I wasn’t aware such a command existed I’ll have to test it to see how it works with Raytraced.
You can use the quality section in the Rendering panel. Alternatively you can use the RhinoCycles_ChangeSamples command. Note that it needs an active viewport with Raytraced running.
That will freeze my Rhino:
run RhinoCycles_ChangeSamples and set it to 50.
Next if I go into the view and try to rotate it, Rhino freezes.
Anything I can test/ try to know what causes this?
Below my info:
Currently, when recording the turntable animation with the raytraced viewport, there is only enough time with default settings to get between 2 and 16 passes per frame. If there were a way to lengthen the time between frames for recording the image it would be great.
Also, I experienced the same issue that Willem described above.
Yes, maybe so. It would help to have some control either of delay of capture to allow for more raytrace passes or have the capture be triggered when a predefined number of raytrace passes has been reached. I don’t know which is better from your point of view.
For a user, it probably would be most convenient to define a certain number of passes to be reached, though this might be too specific to Raytraced viewports only? I don’t know if some other realtime rendering mode might require something else?
I made two hacks for this with Neon:
One was to make a viewcapture every x seconds and the other was to monitor the CPU usage and then do a viewcapture whenever the cpu was lower than say 70%. I presume it is possible to monitor just that one Rhino instance’s usage too.
Every x seconds worked fine with turntable animations, where the camera had a fixed distance to the object and most frames would take equally long to complete, but not so suited for walkthrough architecture stuff where rendertime until x passes would vary through out the animation. (the walkthrough was a custom camera to path script)
@rajaa, @andy, is there a way to sent custom events on document level? This would be one way to signal other commands/plug-ins when i.e. a real-time render has completed its passes in the viewport.