had the same problem with the last WIP. so annoying after i just had started using cycles for a project and i was totally happy with it. so i waited for the next wip. just installed the latest WIP from today but cycles/raytraced still freezes.
happens on an nividia/cuda as well as amd/opencl system.
seems cycles only responds again after it has finished the preset sample count. but most of the time it crashes completely. especially if there isn’t a preset sample count like in high quality mode, where it just keeps on sampling.
Hopefully you mean that the UI is not responsive until rendering is done. Note that RH-37955 is re-opened. @andy and I are looking into why this happens. The problem doesn’t seem to be Raytraced, but somewhere deeper, all the way down to how Windows messages are pumped and handled. It is a elusive situation. We can’t reproduce on all machines, but we can see something is amiss.
ok,
sorry i was a little rude - just hurts when something doesn’t work anymore after you just started to love it
hope you can solve the problem asap, thumbs up!
system is:
WIN10PRO 64bit, all updates
i5-6500
GTX1060-6GB
I think I’ve found the cause and fix to this problem.
Here is the commit I made with the fix. In short it means that the Cycles threads could cause freeze and dialog problems by making it hard for the OS to give low-level message handling proper priority.
So the fix is to tell the threads they aren’t as important as they think they are.
I hope we can get a public WIP out next Tuesday, because it would be great to hear from you all that the freezes and color picker problems are gone.
So, I’m keeping my fingers (and toes crossed) for the next 4-days (:
I’ve noted a few things while testing some GH nodes:
HDRs are extremely slow: Loading, rotating (7000*3500 px take +10 seconds to load…) Although that’s maybe not part of your work…
(GH) shaders often show grey => changing color using color picker updates viewport
assigning names to materials, materials to objects is sometimes laggy.
And Raytraced (still) doesn’t stop after 200 samples
But other than that Raytraced works nicely again and I think it’s cool.
Is it generally now possible to google any material and we have the same nodes Blender users have and everything for the most part works the same way as in a tutorial for Blender?