I have a bunch of surfaces where I’m creating fins. Each fin is created by dividing the surface into points, and then moving those points randomly with the normal of the points. I am getting only one set of random movements. How do I make it so each fin on the surface is different? And also randomize each set of surfaces with their own random fins?
Lastly, is this the most efficient way of creating these fins?
Count is giving the number of branches (651 = 31 panel * (20+1)) so 651 seeds must be generated and given a structure similar to the datatree.
Then a random is done for each item of a branch (7 points) with a seed per branch.