Well, I was curious to try it on a strictly mechanical item, so I grabbed a simple file and meshed it with some of my typical mesh export settings… then I ran QuadRemesh on the mesh. I have no idea what the correct settings should be, I tried a few, but in all cases the result was not very nice - full of holes… What kind of settings should I be using in this case? Do I need to run a bunch of guide curves?
Also, one comment - if you are starting with a dense mesh, the Preview is more or less useless, as the original mesh remains highlighted and it’s almost impossible to discern the proposed remesh on top of it. You should make the original disappear temporarily (or almost)…
I think the same about the Preview. It certainly needs to be done better (maybe with some wireframe transparency slider inside dialog box?), even in simple cases it is hard to distinguish what we are going to receive.
It appears symmetry may be causing your issue here. In the case of that, increase the target face count and work backwards to reduce the count and still produce a good result. Detect hard edges with the symmetry active may also be causing some grief on this part as well.
@Helvetosaur the next update will show major improvement for this part.
I’ve added some tuning this morning to the way input meshes are processed that greatly help from seeing these gaps when Detect Hard Edges is active. This one is done using these changes and target count similar to the input meshes face count.