Thanks to QuadRemesh and FlexHopper, I experienced creating textiles with Rhino. My procedure is the same as with Clo3d, creation of the pattern, implementation of the parts then simulation.
Thanks already! QuadRemesh is great and I see many uses.
There are however a few points
It took me a long, long time to find the right guide curves. mainly for parts with holes or with pointed edges inward.
Launch the command, test the preview, close the command, modify a curve of a few millimeters, restart the command, see that it is still not good. and so on for almost an hour (yes i discover the command)
the cyan curves are the holes, and the red curves the guides
I would have liked to be able to create and modify the curves without having to close/open the cmmand and see the preview immediately.
For the result to be correct, I had to set “The target edge length” to half the height of the holes
In the case of the simulation, the mesh was unnecessarily too dense. I would have liked to have an option or an external command allowing me to subdivide the result obtained (like the Blender subdivide modifier)
And there is only one detail that I have failed to resolve. there is usually only one poorly obtained angle on each flat surface.
Of these three points, only the first really bothered me.