I’m living with it, but I’m wondering if SubD would have been a preferable mode for modelling the flame object?
I don’t think it is ideal to model this as SubD. However as mentioned above, maybe it helps if the reference surface is large enough. Look at your morphed object… It has a kink
If at all maybe model some of the surfaces with less control points…
Thanks. The flame object will indeed go beyond the host object. The correct way to have created the surface to flow along (a NetworkSrf object version of the face of the host object) would have been to model it to go beyond the host object, but I don’t have time to rebuild them all. That kink in the tip I plan to edit as a final pass.
The fact your object goes beyond the reference surface might actually be why it takes so long to execute. I believe it’s good to eliminate problems at the source but hey, happy editing…
Can’t disagree with you there, Martin, thanks.