I am trying to automate the control of the transparency within a PNG and am unable to this with the implements that I’m aware of. I’ve built tools to automate the production of transparent PNGs where the perfs come in on that layer of the image (this way I don’t have to create a massive file size by perfing a surface) - works great when I do this manually. When I bring it in via python, the mask is not acknowledged - shows up white. I found a radio button that turns it on, but all this seems clunky.
I don’t want to render anything, but I’m trying to get a visualization from the shaded view that can be placed on the drawing - so I can print the linework with the perfs/material.
Thx for the response, unfortunately that’s not pushing the masking for transparency, but instead just editing the entire material.
In my quest for this, this doesn’t appear to be exposed… but there is a radio button (what I circled initially) to toggle it on in the environment - but I’m needing to run this automatically and don’t want to interrupt the processing to hit that toggle, especially since it should just be exposed bool.
Here some tutorials on how to use RenderContent and how to investigate what a specific material or texture type contains: https://jesterking.github.io/rhipy/