The thing is i am using Grasshopper for Mac, i can’t use Anemone to create a curves network. I also want to have more lines at the bottom and less at the top around a pipe. That is why i created a list of gradient points (on two different plans) to create this sensation of depth and randomness. I want the lines to jump from one color to the other and create a network more complex at the bottom and simple at the top.
Just write something in it. Maybe post your new gh file with all your tries etc. People will more try to help you on specific problems and not „how to do the whole thing“
@Michael_Pryor / Will try with hoopsnake since i don’t have bootcamp installed
If you want the effects of those lines like in the colored image of mine you attached then you will need some kind of loop. Otherwise answering the question is pointless, can’t drive the car without the engine.
Tried some stuff. To be true I don’t really know what exactly you want from all the pictures. But anyways, here’s something which doesn’t require loop function and looks maybe like something you want to achieve. Feel free to play, adjust and change it. Hope it helps somehow
Actually, it’s quite fun to play for me
Here I added one more option. Just press all the buttons to look what happens. If you increase the amount of polylines hard, better turn of the mesh pipe before.
Looks amazing @tim.stark, this is exactly what i had in mind. My solution was definitely not the right one…
Unfortunately, i have error messages when i open your file. It seems that my version of grasshopper is older than yours and some components are missing when i open your file.
Made it with rh6 sorry.
When i‘m Home from work I can make a Screenshot for you from the definition. Mesh pipe is from mesh tools I think. Can be replaced with normal pipe or whatever, but it’s faster. Was just before the preview component. About the multiplication I don‘t really know where I used it. Sorry but you have to wait a few hours, or maybe a nice rh6 User can Post the definition for me
Am i doing everything right? I am looking for to create shapes more like your first version, can you help me on which parameters to change for producing those kind of shapes please? I admit that your version is clearly “next level” for me.
Can‘t tell you excactly. But try changing the stream filters (list value in the circled groups) and play with vector star/world in the end of the definition