Are there settings that would improve the results?
Is there another method of ‘wrapping’, ‘bending’ or ‘projecting’ that would make the surfaces closely conform?
Are their other tools that work similar to ‘Shrinkwrap’ in Blender? ProjectObject.3dm (188.0 KB)
Hi Charles - the problem with this ‘command’ is how constrained it is in setting up the object-target relationship - that makes it hard to make into a general purpose tool - there would be far too many failure cases, and it is not obvious at all how to make it more robust.
I think the tool works quite nicely especially sine you can make the projection more precise. However what I do not understand is exactly what it is that one is increasing the density of? XDendsity = 4 and YDensity= 4 is increased to XDensity=16 and YDensity=12
Is this like making Maximum distance, edge to surface smaller ? and a higher polygon count?
Hi Andy - the density is the number of sample points projected onto the target - use more for more accuracy with possibly more complexity in the result. The deformation is done by a cage object with that density in x and y.
Thank you for the explanation. So the maximum density of sample points you can use is a function of the size of the object that is to be projected. In this case it is 40. correct ?
Hi Andy - I set a cap on this when I first made it, years ago - it may or may not be necessary but my fear was that users would get into a bind by jacking up the density to huge numbers. It may make sense to cap but at a number bigger than 40, or maybe not even cap it, though I expect 90% of the time 40 is a lot more than is useful.