since the last update I have troubles using shrinkwrap.
It seems as the operation is using a wrong input and therefore creates edges, where there are none in the initial display. I’m not 100% sure, but it seems as if Rhino uses the untrimmed edges of the surfaces.
Luckily i have a copy of the geometry created before the update. (the white one)
Input Object is the green one (Surface and polysurface)
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.0
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3080 Laptop GPU (NVidia) Memory: 8GB, Driver date: 8-4-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.99
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 3080 Laptop GPU (NVidia) Memory: 8GB, Driver date: 8-4-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.99
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Secondary graphics devices.
Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 2-3-2022 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-4-2023
Driver Version: 31.0.15.3699
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V8\VRayForRhino.rhp “V-Ray for Rhino”