It seems to happen mostly when the camera is set at a wide angle and when there are long objects; some views that are saved as “NamedViews”, when recalled, will have the target move really close to the camera when I desactivate/activate the viewport and we see the z-clip limit or objects disapear. An example:
When set:
When I set Camera Location and Target manually, as soon as I assign that named view to few details on a layout, camera jumps around at some other location
I opened your file, put the location and target of that named view back to where I think they are supposed to be, and then created a new layout and a few details that I set that named view to. This didn’t cause the named view widget to jump to a different location here.
Please run the Rhino SystemInfo command and copy-paste its output here.
If you have more detailed steps on how to reproduce this issue, please let us know.
-wim
For example if I create details on different layouts and I double click on the detail and do the pan. After I want to set the view again sometimes it works but sometime it jumps away
Rhino 8 SR17 2025-3-7 (Rhino 8, 8.17.25066.07001, Git hash:master @ b14fcd901289f8715631debb308bc919a4988e07)
License type: Commercial, build 2025-03-07
License details: LAN Zoo Network Node
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 32GB)
.NET Framework 4.8.9290.0
Computer platform: LAPTOP - Plugged in [97% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 128MB, Driver date: 4-2-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop's integrated screen or built-in port
Primary OpenGL: NVIDIA RTX A3000 Laptop GPU (NVidia) Memory: 6GB, Driver date: 6-10-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 538.78
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop's integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU's maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-10-2024
Driver Version: 31.0.15.3878
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Karamba\License\Karamba3D_LicensePlugin_Rhino7.rhp "Karamba3DLicense"
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp "Commands" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\WebBrowser.rhp "WebBrowser"
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp "Renderer Development Kit"
C:\Program Files\Rhino 8\Plug-ins\RhinoScript.rhp "RhinoScript"
C:\Program Files\Rhino 8\Plug-ins\IdleProcessor.rhp "IdleProcessor"
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp "Rhino Render" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp "Legacy Rhino Render"
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp "RDK_EtoUI" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp "Snapshots"
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp "MeshCommands" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\IronPython\RhinoDLR_Python.rhp "IronPython" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp "RhinoCycles" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\Grasshopper\GrasshopperPlugin.rhp "Grasshopper" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp "Toolbars" 8.17.25066.7001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp "3Dconnexion 3D Mouse"
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp "Displacement"
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp "SectionTools"