If I have a custom type material that has an image applied in the color slot, and the material either has the color value or transparency set less than 100%, it will print and print preview as if these values were set at 100%, even though the material displays correctly in the viewport.
Hi Sam - I tested this here and I got the expected results … can you please run SystemInfo (Help menu > System Information, and paste the results here?
The plane has a balck and white image applied at 50% and a green base color - if I understand what you’re seeing, the print preview and print would show the black and white but not the underlying green color, correct?
@SamPage
Can you please send your aerial photo image?
I have a hunch that it is huge and potentially overrunning VRAM.
I’ve tried a bunch of different things here and I can’t get it to fail, but we don’t have your image file.
Over here it will print correctly if printing from model space and I have it set to raster. It will not print correctly with either setting if printing in layout space. With layout printing, it doesn’t seem to matter if the surface with the image applied is in layout or model space, it will still ignore color / transparency (although in Layout space I have to setObjectDisplayMode to a rendered).
I’m not sure it is though. If I just create a plane and assign the material to that, then change the detail to a rendered mode never using SetObjectDisplayMode, I still get the same not paying attention to transparency / color setting.