I am using Patch command = good results, but when I use the intersect command between the curves used for the patch…they are not quite touching the patched outcome. I guess this has to do with the patch parameters I can set within the patch window dialog. I am trying to find out if there is any tutorial or vide or maybe you have insights to teach how to get these type of surfaces. I am a designer and I am constantly using these approach (specially in furniture seats). I am trying to finally achieve a precise surface that I can deliver to the producer. My goal is to have a surface that could be intersected by the generative curves and they will touch in each of the points.
Find attached the file, and thanks always for your invaluable insights. RHINOFORUM.3dm (3.0 MB)
Hm - yeah, if the blue curve counts then… it’s wrong =). I am being facetious of course, but only partly - It depends on the context - (like, what does that curve come from, why does it win over the exact surface implied by the red and green?) but any noodling of the surface to make sure it hits that blue curve will compromise the surface I would say.
Thanks a lot, I think you are right. I can live with 0.02 mm margins. Just that I did not understand why the surface can not be 100% touching the surfaces. I started asking about the patch command because I encounter a problem: The closed curve its actually en extraction of a surface (the side of the seat). After the patch surface outcome I could not join it with the surface from the sides of the seat. So I was wondering why the patch will not be fixed to the closed curve at least.
I tried today cutting the closed curve by the two arcs. Then I grabbed all the curves and make a NetworkSrf and worked pritty well. The boundry curve was still touching the surface where it came from.
So no gaps between the seat and the sides Thanks so much for all your insights.