The populate 2d is great. However, Im doing a acoustic panelling and would like to ask;
What is best practice to produce algorithmic random points but have control on the random nature.
here you can see the placement is way too regular. Need to define min and max for the point placement
I cant really see any method that isnt destructive…eg I did try random reduce but doesnt vary as its really a parameter issue Im thinking so its still quite regular. Any help be so welcome. Feeling like a noob with this