Moving randomly created points in Voronoi pattern

Is there a way to get access to the points randomly created by PopulateGeometry tool. I am creating a Voronoi patter with PopGeo and want to use something alternative to seed slider. Maybe there is a way to create points within closed curve without PopGeo? Thank you

The only output of that node is the points.

There’s warious ways to do pretty much anything. Since you post here I assume that you are familiar with coding. If is C# then eleborate more and I could provide some indicative solution(s) … including doing all that (rnd pts, vor cells etc etc) solely via code…