Hi, I have a question about the Mesh UV component.
It seems that the component only accepts a single surface as input, and it does not accept an open polysurface or a closed polysurface.
How should I deal with this? Is there a recommended workflow?
The Mesh UV component fails on polysurfaces because each face possesses its own independent coordinate system, preventing a single continuous mapping. To resolve this, you can either Deconstruct Brep to map each face individually (best for paneled designs), or create a single Proxy Surface using the Patch or NetworkSrf commands to wrap the entire object in one unified UV domain. Alternatively, if your goal is purely visual, applying a Global Texture Mapping (like Box or Spherical) in Rhino bypasses the geometry’s internal UV structure entirely.