I am trying to transform a mesh to a surface, in which I try to project the points from mesh to a boundary surface and then rebuild the boundary surface. But I didn’t make it finally. It will be grateful if anyone can check my GH script.
Another way I have tried is to use MeshtoNURB command and then transfer the same mesh to a polysurface. After that, I need to transfer the polysurface to a single surface, but I have no idea how to do this. However, I prefer to do it through GH rather than transfer the mesh to polysurface to surface.
Yeah. I even know this method (But still I’m learning a lot from you and other members here) to give him a quick solution I suggested Pufferfish component. As per @corellaman reply the method I suggested also have some limitations. But I really love your approach you don’t use any plugins you try to provide all your solutions just with native grasshopper components that’s really fab. Whenever I need to have something without plugins your replies to thread really helps a lot. Keep going. Thanks and Regards.
This open mesh has the appearance of a (previously trimmed) surface - Although I can’t say that’s the case 100%, that old grasshopper example won’t work for you.
It’s probably safer to use the original surface (if there is one), prior to it being trimmed (if it got trimmed lol), or the original mesh, to then try to do a simpler/clean network or edge surface that approximates your mesh properly.
Because you’re replying to this thread where the original post includes getting a polysurface as an option, then you could just grab the quad mesh faces of your current mesh, turn them into 4pt surfaces, and join them as a polysurface: